//==============================================================================
// royal gaurd hero_anim.txt
//==============================================================================

//==============================================================================
define Cleave
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a muspell cleave
      }
   }
}

//==============================================================================
define Muspell
{
   TechLogic none/Relic Fire of Muspell
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a fire weapon
      }
   }
}

//==============================================================================
define Sword
{
   SetSelector
   {
       
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Standard
			connect ATTACHPOINT Muspell hotspot
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Copper
			connect ATTACHPOINT Muspell hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Bronze
			connect ATTACHPOINT Muspell hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Iron
			connect ATTACHPOINT Muspell hotspot
         }
      }
   }     
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
         Visual Infantry X 2 Sword Fighter Head Hero
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_IdleA
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carryIdle
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}



//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true
			   tag SpecificSoundSet 0.10 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true
			   tag SpecificSoundSet 0.10 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
        version
		{
			Visual Infantry X 2 Sword FighterH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			Connect TopOfHead Head hotspot
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect FRONTABDOMEN heroglow hotspot
		}
		version
		{
			Visual Infantry X 2 Sword FighterH_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			Connect TopOfHead Head hotspot
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect FRONTABDOMEN heroglow hotspot
		}
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry X 2 Sword FighterH_DeathA
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect TopOfHead Head hotspot
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_boredA
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carrybored
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
 //     TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword FighterH_FlailA
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				connect RightHand Sword hotspot
				connect LeftHand Sword hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
 //     TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_birth
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				connect RightHand Sword hotspot
				connect LeftHand Sword hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				Connect ATTACHPOINT heavenlight hotspot
				Connect ATTACHPOINT soulborn hotspot
				connect ATTACHPOINT soulauroraborn hotspot
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
        version
		{
			Visual Infantry X 2 Sword FighterH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.63 false FireGiantAttack checkVisible	
//-- end auto generated section
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			Connect TopOfHead Head hotspot
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect FRONTABDOMEN Cleave hotspot
		}
		version
		{
			Visual Infantry X 2 Sword FighterH_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.63 false FireGiantAttack checkVisible	
//-- end auto generated section
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			Connect TopOfHead Head hotspot
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect FRONTABDOMEN Cleave hotspot
		}
      }
   }
}

